War Lords
Enriched uranium. A Daesh hijack. A team with no one watching their backs.
With their usual handler Colonel Stark deliberately locked out of the chain, Captain Coleman and Ghost 13 are handed the hottest briefing of their careers: a Daesh cell is moving to hijack an Iranian state convoy carrying enriched uranium — and G13 is going to let them, then steal it back.
Except nothing about the op is straight. Iranian intelligence is tightening around them. Intel is leaking from somewhere higher than Stark's pay grade. And the enriched uranium may not be the real prize at all.
War Lords is Dark Ops at full sprint — high-risk CQB, convoy ambushes, a nuclear tripwire and a team that is slowly realising it has been set up to fail. The stakes have never been higher, the support has never been thinner.
Transmission · Excerpt"Stark's name was not on the order. That alone was enough to tell Coleman the mission was already wrong."